Playing videos in libgdx, the dirty way

Any community contributions to libgdx go here! Some may get included in the core API when permission is granted.

Re: Playing videos in libgdx, the dirty way

Postby hjk321 » Fri Jun 08, 2018 11:48 pm

Sorry for bumping, but...

It seems videos created by this tool are extremely storage-inefficient, as in, a 30 fps video thats 4 seconds long takes up 137 MB of storage, and that's NOT including audio. Obviously, no one wants a game with several GB of bloated, wasted space, just for like an intro or something. Is there a way to compress or improve this current method? (The libgdx-video extention thingy doesnt work, or at least I can't figure it out.)
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