Skin Composer - Create skins for scene2d.ui

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Re: Skin Composer - Create skins for scene2d.ui

Postby Gobletone » Tue Oct 04, 2016 7:16 pm

Thank you for your answer! I was curious how to include an texture to the project to be included in the texture atlas!
Thanks also for the performance advice!
Sure, the skin composer is really great , thank you for providing us such a great tool and of course also for the cool skins!
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Re: Skin Composer - Create skins for scene2d.ui

Postby raeleus » Sun Jan 22, 2017 7:54 pm

Version 7 Available

Switched to TinyFileDialogs for all file dialogs across all platforms.
Updated user interface to Skin Composer UI.
Recent files menu option.
Refactored all of the interface code to allow for new features.
Multiple bug fixes and improvements.
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Create skins visually with Skin Composer.
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Re: Skin Composer - Create skins for scene2d.ui

Postby raeleus » Sat Feb 11, 2017 5:11 am

Version 8 Available

Watch new features video:
Image

Added "Custom Class" option to include styles for classes not part of Scene2D.ui. Press the "plus" button next to the class select box.
Defaults for exported texture atlasses are now editable via a defaults.json file. See "Project >> Settings >> Open texture packer settings file".
File resources (Drawables and Fonts) can be kept relative to the save file. See "Project >> Settings >> Keep resources relative?".
Fixed errors with default paths for drawables and fonts.
Added tooltips to buttons as necessary.

This should allow you to write skins for VisUI in Skin Composer. I'll have to do some more testing and add some samples to make it easier.
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Create skins visually with Skin Composer.
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Re: Skin Composer - Create skins for scene2d.ui

Postby raeleus » Sat Feb 18, 2017 6:49 pm

Version 9 Available

Added a pseudo preview for custom classes. Drawables, fonts, colors, etc. are laid out one after the other.
Solved dialog file filter issue on OSX affecting Open and Import.
Can import existing VisUI skins without crashing.
Sort selection is persistent in Drawables dialog.
Various bug fixes.
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Create skins visually with Skin Composer.
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Re: Skin Composer - Create skins for scene2d.ui

Postby raeleus » Sun Feb 26, 2017 7:16 pm

Version 10 Available

Added Welcome Screen with templates and sample files to load.
Added a warnings dialog to alert the user with what failed to load in import/export. Can be exported to text file.
stageBackground for Window class is now properly previewed in the preview pane.
Various bug fixes.
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Create skins visually with Skin Composer.
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Re: Skin Composer - Create skins for scene2d.ui

Postby raeleus » Mon Feb 27, 2017 1:47 pm

Version 10A Available

Hotfix for version 10.

*Incorrect shortcut labels.
*Moved Welcome Screen button to File menu.
*Fixed templates not opening.
*Fixed project files on Neon-UI template.
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Create skins visually with Skin Composer.
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Re: Skin Composer - Create skins for scene2d.ui

Postby DranikProgrammer » Fri Mar 24, 2017 6:36 pm

Hello !
Really good editor, but one thing would be great : Is it somehow possible to implement padding, offset and all these atlas configs in the editor ?

Thanks.
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Re: Skin Composer - Create skins for scene2d.ui

Postby raeleus » Fri Mar 24, 2017 8:13 pm

Thanks for the feedback! Those are nine patch settings and are not in the scope of this program. The idea was to make a separate app to edit nine patches since most existing editors are absolutely horrible. I'm tied up with other projects though. I do want to do this someday.
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Create skins visually with Skin Composer.
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Re: Skin Composer - Create skins for scene2d.ui

Postby DranikProgrammer » Sun Mar 26, 2017 6:11 pm

Yes, would be great. For now I was using a web-based one an Android Studio's. Do you have any recommendations ?
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Re: Skin Composer - Create skins for scene2d.ui

Postby evilentity » Sun Mar 26, 2017 7:18 pm

You dont need a special program for ninepatches. They are just few extra black pixels.
Looking for a freelancer? PM me!
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