Trying to build a dev team using LibGDX

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Trying to build a dev team using LibGDX

Postby andymcadam » Wed Feb 06, 2019 2:44 pm

Hi guys,

I'm sorry if this is the wrong forum. But I exclusively use LibGDX for making my mobile games and am looking to work with other people to help increase the numebr of games we can release.

I've got over 80,000 active installs over 3 games all based on Space invaders, but I want to expnd out to cover PacMan, Asteroids and other retro arcade classic remakes. All the ideas and plans are there but I'm lacking in time, So if you're interested in helping (and getting a cut of the revenue), please get in touch.
my website is here:
MY most popular android game using LibGDX is Invaders, you'll find it here: ... s&hl=en_GB

This is an honest post and not spam in any way, PM me if you want to know more. You probably won't get rich over night, but having a player base to work from should help us release your game with a better chance of success than going it alone. I'm in my late thirties, so would rather people closer to my age to work with, no offence to younger devs, but it would help having a few decades of gaming knowledge to work with.
Posts: 6
Joined: Wed Apr 09, 2014 12:30 pm

Re: Trying to build a dev team using LibGDX

Postby noragne » Sat Apr 20, 2019 2:03 pm

Hi, I am interested to join your team. but I can't pm you because I just created my account
Posts: 1
Joined: Sat Apr 20, 2019 2:00 pm

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