[WIP] Yeb - Puzzlegame

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[WIP] Yeb - Puzzlegame

Postby Landei » Sun May 20, 2018 1:31 pm

Yeb is my first game with libGDX. There is no helptext yet, but the idea is very simple:

You have some blue dots you need to connect with a net (like a power grid between cities), and do that in the shortest possible way (the current and the winning distance are shown). To do that, you can not only use the given dots, but also new connection points inside the net. The net will automatically "wiggle" itself to the shortest possible configuration. Later levels feature gray obstacles you need to build around.

That sounds probably more complicated than it is, I think the game plays quite intuitively.

Code: https://github.com/DanielGronau/yeb

Jar: https://nofile.io/f/A734kry6mwF/yeb.jar

On my todo list are helptext, better sounds/music and more levels.
Landei
 
Posts: 8
Joined: Tue May 08, 2018 5:05 pm

Re: [WIP] Yeb - Puzzlegame

Postby Landei » Sat Jun 23, 2018 2:59 pm

Now on pewn (but still pre-alpha): https://pewn.de/games/1332054-Yeb/
Landei
 
Posts: 8
Joined: Tue May 08, 2018 5:05 pm


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