2D, Online, Multiplayer, Board Games

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2D, Online, Multiplayer, Board Games

Postby denizen » Tue Aug 07, 2018 5:16 am

Over the course of three weeks in my spare time, I've ported 40% of my game (from javascript and server side java beans) to Libgdx with a server backed by Postgres.

It seems that most libgdx games are physics based or make use of the 3D side of the gaming world. Honestly, those games bore me. I enjoy slow paced strategy games.

My game is called Grand Strategy. It's an online only multiplayer version of the board game Risk. The old web version had thousands of people playing at one time.

Are there any similar projects out there?

Any chess clients and servers? Or have any other board games been written in Libgdx?

This is what my game looks like so far. I've only spent about 20 minutes of coding on the actual game screen.

Image

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http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
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Re: 2D, Online, Multiplayer, Board Games

Postby denizen » Fri Aug 17, 2018 2:45 am

Libgdx makes things so easy. It's almost too easy. Sometimes I think to myself when I'm writing the libgdx version of my game:

"There's gotta be some kind of trick. How can this library make game development this easy?"

I have like 1/2 of the lines of the code as my old swing java version. And 1/10 of the code of the html and javascript version.

After one more week: the game is almost playable:

Image
http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
denizen
 
Posts: 48
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Re: 2D, Online, Multiplayer, Board Games

Postby Dgzt » Fri Aug 17, 2018 10:54 am

Very interesting, I will try this game if will be out the libgdx version. :)

Currently I'm working on a historical turn based (grand?) strategy game. I hope the release will be on summer in the next year.
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Re: 2D, Online, Multiplayer, Board Games

Postby denizen » Sat Sep 15, 2018 2:17 pm

Believe it or not after three months of development, the game is actually playable!

I welcome anyone who would like to play Risk online to give it a try.

The Windows and Linux clients are downloadable here:

http://www.denizenseven.com
http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
denizen
 
Posts: 48
Joined: Sun May 20, 2012 6:00 pm

Re: 2D, Online, Multiplayer, Board Games

Postby denizen » Thu Oct 25, 2018 3:19 pm

Grand Strategy went live on Steam yesterday. :)

https://store.steampowered.com/app/9520 ... _Strategy/

We had over 100 games created on the first day.

Thank you everyone who has contributed to libgdx!

It's an awesome framework.
http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
denizen
 
Posts: 48
Joined: Sun May 20, 2012 6:00 pm

Re: 2D, Online, Multiplayer, Board Games

Postby denizen » Thu Oct 25, 2018 3:27 pm

And just to recap: I went from zero lines of code written in June of this year, to a fully released (Early Access) multiplayer game on Steam in October.

All work performed in my spare time.

Libgdx rules!
http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
denizen
 
Posts: 48
Joined: Sun May 20, 2012 6:00 pm

Re: 2D, Online, Multiplayer, Board Games

Postby denizen » Sat Dec 01, 2018 1:06 pm

Just an update:

Over 4,000 Risk games have been played on Steam using the world's most advanced Risk client, implemented with Libgdx:

Image
http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
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Posts: 48
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Re: 2D, Online, Multiplayer, Board Games

Postby raeleus » Sat Dec 01, 2018 8:42 pm

Wow, that's pretty impressive. Congratulations!
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Re: 2D, Online, Multiplayer, Board Games

Postby arnzzz » Fri Jan 18, 2019 12:51 pm

where are the majority of your users using the game? desktop, mobile?
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Re: 2D, Online, Multiplayer, Board Games

Postby denizen » Fri Jan 18, 2019 7:22 pm

arnzzz wrote:where are the majority of your users using the game? desktop, mobile?


The majority of my users are from desktop: Steam.

The libgdx version of the game was designed with the acknowledgement that the desktop version would take priority for a number of reasons:

1. Due to the complexity of the game of Risk (with advanced rules), Grand Strategy would be difficult or impossible to implement for a phone. The app stores are for phones. Tablet users make up such a small portion of the app store user base as to be nearly invisible. Your game has to be designed purely for a phone if you want success on the mobile market.

2. The Google and Apple Play Stores are now so overrun with millions and millions of games that there would be little or no hope in focusing on mobile. As a hobby project, this game has no marketing budget.

3. Your typical phone user simply doesn't have the patience or interest to play an involved strategy game.

4. Your typical desktop user (Steam user) doesn't have the patience or interest to play an involved strategy game. I'm not joking here, most Steam users want 2D action games or 3D shooters. However, there is a niche of desktop users that will play strategy/board games. That niche doesn't exist on mobile.

There is almost no market in making video game versions of complex strategy/board games. That is aside from established franchises (example: Terraforming Mars).

Now, with all that said my next game in development now is a strategic board style game with real-time elements. :)
http://www.denizenseven.com
Libgdx + The Board Game Risk = Grand Strategy.
denizen
 
Posts: 48
Joined: Sun May 20, 2012 6:00 pm

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