Hi Forum,
I'm porting a game, possibly to Libgdx, but want to run some tests first. We have a number of large parallax backgrounds in the prototype of our game.
I've searched out similar questions to this, answered in forum elsewhere and found : https://www.badlogicgames.com/forum/vie ... llax#p2432
But the OP never returned to answer his own question: what is the best way to do this?
In our prototype, I'm drawing the big backgrounds as a set of strips. I would store these as separate textures, and not keep an atlas, as, in a single piece, they will exceed the max OpenGL texture size on some GPUs. I only intend on targeting desktop initially. The prototype works ok, but the reason I'm porting is a performance reason: the original renderer is too slow (JavaFX canvas).
Anyone experienced this? Thanks