Still no shadows in LibGDX 2019?

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Still no shadows in LibGDX 2019?

Postby hermetic_cab » Mon Jan 14, 2019 8:16 am

I wonder if there is yet shadows in libGDX 3D?

All threads I found are from 2015, or worse 2013.
I still did not found an easy example and nothing that don't uses deprecated commands.

2015 that's four years ago now. It would be very nice and boost the use of libGDX, if an built-in possibility of shadows would be possible.
At last an easy example that works for all three OS and some tutorial would be great.

Any help, links?
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Re: Still no shadows in LibGDX 2019?

Postby GQuark » Mon Jan 14, 2019 9:16 am

I agree, and I would add blur / glow effects as standard options in 2D and 3D.
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Re: Still no shadows in LibGDX 2019?

Postby evilentity » Mon Jan 14, 2019 9:35 am

Last ive checked there ware shadows. Deprecated shadows. Still i wouldnt touch 3d in libgdx unless you know what you are doing.
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