scene2d renaming

Sorry to bother everyone with this, but ActorEvent and ActorListener have been renamed to InputEvent and InputListener. It’s more accurate and Mario wanted it, so blame him. Hate emails are sufficient, but showing up in person is always good too.

Another recent change in scene2d is with touchability. It was a boolean, now it is an enum. The values are “enabled”, which means the actor and children get all the events. This is the default. “disabled” means the actor and children don’t get any events. “onlyChildren” means the actor does not get events, but the children do. This last one allows an actor to be transparent to input events, while still letting children receive events. This is the default value used by Table, so can be layered on top of other actors without eating all the input events.

Libgdx “Now what?” hangout

UPDATE: hangout happens on Friday, 20th of July, 22:00 CEST

After the great refucatoring of all things scene2d by our marvelous Nate, we have to set the goals for the next few iterations. I want to discuss this with as many people as possible, especially those on the active contributors list. Here’s what i have in mind so far:

  • bug fixing: go through issue tracker, assign the most serve things to slaves.
  • 3D API: Kalle did some excellent work in this regard, we need to tackle the dreaded format/exporter problem somehow. We could see if the Three.js and MonoGame guys want to team up with us.
  • iOS: need more people that can help test stuff. Other open points.
  • Documentation: the wiki isn’t done yet, we need to step it up a notch (lots of things have been added though, thanks to all contributors!).

Those are just from the top of my head. Feel free to add more in the comments.

Concerning schedule, here are my suggestions:

  • Monday, 15th of July, 22:00 CEST
  • Wednesday, 17th of July, 22:00 CEST
  • Friday, 19th of July, 22:00 CEST

Post your preference in the comments, i’ll anounce the concrete date as soon as all the lead devs responded (sorry, they have the say :p).