Month: December 2015
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[1.7.2] - Added AndroidAudio#newMusic(FileDescriptor) to allow loading music from a file descriptor, see #2970 - Added GLOnlyTextureData, which is now the default for FrameBuffer and FrameBufferCubemap, see #3539 - Added rotationChanged() for Actor class, called when rotation changes, see https://github.com/libgdx/libgdx/pull/3563 - Fixed crash on MacOS when enumerating connected gamepads. - ParticleEmitter no longer says it's complete when it's set to continuous, see #3516 - Improved JSON parsing and object mapping error messages. - Updated FreeType from version 2.5.5 to 2.6.2. - Fixed corrupt FreeType rendering for some font sizes. - API Change: FreeTypeFontParameter has new fields for rendering borders and shadows. - FreeTypeFontParameter can render much better fonts at small sizes using gamma settings. - BitmapFont can now render missing (tofu) glyph for glyphs not in the font. - FreeTypeFontGenerator depreacted methods removed. - Fixed BitmapFont color tags changing glyph spacing versus not using color tags. BitmapFont#getGlyphs has a new paramter. See #3455. - Skin's TintedDrawable now works with TiledDrawable. #3627 - Updated jnigen to Java Parser 2.3.0 (http://javaparser.github.io/javaparser/). - FreeType fonts no longer look terrible at small size. This is a big deal! - Updated to RoboVM 1.12.0, includes tvOS support! |
Update your project as usual.
If you are deploying to iOS, you’ll now need a free RoboVM license key. You can find all info on this change in this blog post. I also updated all our docs with all the info you need to get this going. You can now use debugging on iOS!.
This release also features preliminary tvOS support. I haven’t added this to the setup UI yet. It will require a new sub project, similar to the iOS sub project, but with slightly modified launch images and Info.plist. You can check out this sample in the meantime. tvOS is a bit of a weird thing as your game has to support the tvOS remote. Which means only one-button games are viable. Kinda, sorta.
Happy coding!