libGDX 1.9.10 released

libGDX 1.9.10
 

Yes thats right, 10 comes after 8!

A few of the notable changes and updates since last post

  • GWT update to 2.8.2
  • MobiVM release 2.3.7
  • Lwjgl 3.2.1
  • Lots of QOL and bug fixes for GWT backend
  • Better iOS backend customization
  • PixmapPacker features like NinePatch and whitespace stripping
  • InstancedRendering support via Mesh and InstanceBufferObjects
  • SCENE2D (Standard tweaks and improvements across the board)
  • Gradle updates to latest

Long overdue Gradle upgrade to 5.4 for new projects, now that the major IDEs are playing slightly nicer with our multi-project setup. For changes you need to have for your own existing projects, see the build script resources at the link below.

https://github.com/libgdx/libgdx/tree/master/extensions/gdx-setup/src/com/badlogic/gdx/setup/resources

And also the latest versions of dependencies at https://libgdx.badlogicgames.com/versions.html

Changelog

[1.9.10]
- API Addition: Allow target display for maximization LWJGL3 backend
- API Addition: Accelerometer support on GWT
- API Change: Set default behaviour of iOS audio to allow use of iPod
- API Change: IOSDevice is no longer an enum to allow users to add their own new devices when LibGDX is not up to date
- API Addition: Add statusBarVisible configuration to IOSApplicationConfiguration
- Update GWT Backend to GWT 2.8.2
- Update Android backend to build against API 28 (Android 9.0)
- API Addition: Input.isButtonJustPressed
- Update to LWJGL 2 backend to 2.9.3
- Update to MobiVM 2.3.6 release
- Update to LWJGL 3.2.1
- API Addition: Input allows getting the maximum number of pointers supported by the backend
- API Addition: Configuration option added to allow setting a max number of threads to use for net requests
- API Change: NetJavaImpl now uses a cached thread pool to allow concurrent requests (by default, the thread pool is unbounded - use maxNetThreads in backend configurations to set a limit - set to 1 for previous behavior)
- API Addition: New MathUtils norm and map methods
- API Change: Pixmap blending was incorrect. Generated fonts may change for the better, but may require adjusting font settings.
- API Change: Particle effects obtained from a ParticleEffectPool are now automatically started
- Removed OSX 32-bit support
- API Change: By default LWJGL2 backend no longer does pause/resume when becoming background/foreground window. New app config setting was added to enable the old behavior.
- API Change: By default LWJGL2 backend now does pause/resume when window is minimized/restored. New app config setting was added to disable this behavior.
- LWJGL3: Fixed window creation ignoring refresh rate of fullscreen mode.
- TmxMapLoader and AtlasTmxMapLoader refactoring: Shared functionality was moved to BaseTmxMapLoader, duplicate code was removed.
- AtlasTmxMapLoader supports group layers now (a positive side effect of the BaseTmxMapLoader refactoring).
- API Change: TmxMapLoader and AtlasTmxMapLoader: load/loadAsync methods work exactly as before, but many methods of these classes had to change. This makes it possible implement new Tiled features.
- API Addition: TextField#drawMessageText.
- Fixed TextField rendering text outside the widget at small sizes.
- API Addition: Group#getChild(int)
- API Addition: notEmpty() for collections.
- API Change: scene2d.ui Tree methods renamed for node set/getObject to set/getValue.
- API Change: scene2d.ui Tree and Tree.Node require generics for the type of node, values, and actors.
- API Change: For Selection in scene2d.utils "toggle" is now respected when !required and selected.size == 1.
- API Addition: new InstanceBufferObject and InstanceBufferObjectSubData classes to enable instanced rendering.
- API Addition: Support for InstancedRendering via Mesh
- API Change: Cell#setLayout renamed to setTable.
- API Addition: Added Collections#allocateIterators. When true, iterators are allocated. When false (default), iterators cannot be used nested.

[1.9.9]
- API Addition: Add support for stripping whitespace in PixmapPacker
- API Addition: Add support for 9 patch packing in PixmapPacker
- API Addition: Pressure support for ios/android. https://github.com/libgdx/libgdx/pull/5270
- Update to Lwjgl 3.2.0
- Update android level we build against to 7.1 (API 25)
- API Change: gdx-tools no longer bundles dependencies to be compatible with java 9
- Skin JSON files can now use the simple names of classes, i.e. "BitmapFont" rather than "com.badlogic.gdx.graphics.g2d.BitmapFont". Custom classes can be added by overriding Skin.getJsonLoader() and calling json.setClassTag().
- Skin supports cascading styles in JSON. Use the "parent" property to tag another style by name to use its values as defaults. See https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests-android/assets/data/uiskin.json for example.
- SkinLoader can be used on subclasses of Skin by overriding generateSkin(). 
- API addition: Tree indentation can be customized.
- Fixed GlyphLayout not respecting BitmapFontData#down.
- API Addition: Added faceIndex paramter to #FreeTypeFontGenerator(FileHandle, int).
- API Change: BitmapFont#getSpaceWidth changed to BitmapFont#getSpaceXadvance.
- Many GlyphLayout fixes.
- API Addition: Added FileHandle#map(), can be used to memory map a file
- API Change: BitmapFontData#getGlyphs changed for better glyph layout. See https://github.com/libgdx/libgdx/commit/9a7dfdff3c6374a5ebd2f33a819982aceb287dfa
- API Change: Actor#hit is now responsible for returning null if invisible. #5264
- API Addition: Added [Collection]#isEmpty() method to all 22 custom LibGDX-collections (e.g. Array, ObjectMap, ObjectSet, Queue, ...)
- API Addition: StringBuilder#clear()
- API Addition: Color#WHITE_FLOAT_BITS
- Table layout fixed when expand is used and the layout width is less than the table's min width.
- InputMultiplexer#setProcessors(Array) now copies the items instead of using the specified array instance.
- API Change: A wrapped HorizontalGroup or VerticalGroup will now size children down to their min size if the group is smaller than their pref size.
- LWJGL3: useVSync() is now a per-window setting. Any additional windows should disable vsync to avoid frames dropping to (refresh rate / # of windows).
- Batch and sprite implementations and SpriteCache store Color separately from the float packed color, since converting to/from float is lossy.
- API Change: NumberUtils floatToIntColor expands the alpha from 0-254 to 0-255, so 255 doesn't become 254 from conversion from int to float to int.
- API Change: Batch and Decal setColor(float) renamed to setPackedColor for differentiation, since the conversion from float to Color is lossy.
- API Change: PolygonSprite getVertexColor renamed to getPackedColor to match other classes.
- API Change: FreeTypeFontGenerator only generates a missing glyph if \0 is in the characters.
- API Change: DragScrollListener no longer requires the touch/mouse cursor to be directly above/below the scroll pane.
- API Change: List#toString(Object) changed from protected to public. Subclasses overriding this need to change to public.
- API Change: List now handles more key presses.
- API Change: TexturePacker ImageProcessor#addImage(File, String) now returns the Rect.

Happy coding,
The libGDX team