Android Game Engine Comparison & Experience

Dan Noguerol from Whizzo Software just put up a nice blog post detailing his experience with various Android game engines: Rokon, Andengine and libgdx. We are happy that Whizzo Software chose libgdx for their upcoming port of Mayan Madness! See http://www.whizzosoftware.com/forums/blog/1/entry-36-android-2d-engines/.

Especially interesting in that regard is that Dan states that he had the impression libgdx would require a fair amount of OpenGL ES experience but that that turned out to be not true in his case.

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