Android Game Engine Comparison & Experience

Dan Noguerol from Whizzo Software just put up a nice blog post detailing his experience with various Android game engines: Rokon, Andengine and libgdx. We are happy that Whizzo Software chose libgdx for their upcoming port of Mayan Madness! See

Especially interesting in that regard is that Dan states that he had the impression libgdx would require a fair amount of OpenGL ES experience but that that turned out to be not true in his case.

3 thoughts on “Android Game Engine Comparison & Experience

Leave a Reply

Your email address will not be published.