fixed a couple of issues on the tracker today (or set them to invalid/won’t fix where appropriate). The biggest changes that might affect your application:
- BitmapFont constructors taking a TextureRegion: if you call BitmapFont#dispose() on such a BitmapFont, the Texture the region refers to won’t be disposed. You have to explicitely kill that Texture yourself. This allows sharing a texture among BitmapFonts if you are not using AssetManager. With AssetManager, everything is done for you automatically, including reference counting.
- The Lwjgl backend reported the delta y for the mouse cursor incorrectly. It’s sign is now inverted, in accordance with the behaviour of the Jogl and Android backends.
I fixed a couple of other issues and merged the patches people submitted. Thanks for that, very much appreciated! I hope to have more time for libgdx in the near future. Stay tuned for new stuff!