scene2d hit changes

Itty bitty change for you scene2d users. That is, those running from the latest in git. The Actor hit method has been changed to have an additional parameter, touchable. When true, the hit detection respects the touchability of actors, so actors that are not touchable are not hit. This is the previous behavior. When false, the hit detection ignores the touchability of actors. This is the new behavior enabled by the change, now actors that aren’t touchable can still be hit.

It has been somewhat quiet here on the blog, but rest assured that work on libgdx continues!

2 thoughts on “scene2d hit changes

  1. Great guys keep doing your thing Im new to libgdx and i really love it. Please do more high level 3D stuff for us noobs 😛

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