9 thoughts on “Early stage RoboVM libgdx backend

  1. Another boundary to be broken by the libgdx project. Building on the shoulders of giants indeed. can’t thank RoboVM enough, all those who release open source programs are amazing.

  2. Just to make this clear, there was zero involvement from any libgdx folks here. I just gave Niklas a few directions on how to approach creating a backend, and bam, magic 🙂

  3. Awesome!!! Would be great to have a way around the Mono license (which still would be worth it for being able to target another platform for a successful Android/HTML5/PC game).

    Guess there’s still not a good way around needing to have Apple “OS” 😉

Leave a Reply

Your email address will not be published.