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[1.6.4] - TextField cursor and selection size changed. https://github.com/libgdx/libgdx/commit/2a830dea348948d2a37bd8f6338af2023fec9b09 - FreeTypeFontGenerator setting to improve shadows and borders. - ScrollPane scrolls smoothly when the scrolled area is much larger than the scrollbars. - TexturePacker sorts page regions by name. - GlyphLayout text wrapping changed to not trim whitespace. https://github.com/libgdx/libgdx/commit/ee42693da067da7c5ddd747f051c1423d262cb96 - Fixed BitmapFont computing space width incorrectly when padding is used and no space glyph is in the font. - Fixed TextArea cursor and selection drawing positions. - Fixed ActorGestureListener pan and zoom when the actor is rotated or scaled. - Fixed TextField for non-pixel display. - Allow ellipsis string to be set on Label. - AssetManager gets hook for handling loading failure. - TextField now fires a ChangeEvent when the text change. Can be cancelled too! - Added tooltips to scene2d.ui. - Updated to RoboVM 1.5 |
Update your project as usual. Also update your RoboVM Eclipse or IntelliJ IDEA plugin to 1.5.0!. Finally, we at RoboVM have released RoboVM Studio for Mac OS X. Give it a try, it’s a super integrated way to do cross-platform apps 🙂
Happy Coding!
Thanks Mario! Long live libGDX and RoboVM.
Thank you LibGDX team!
Love the update!
Where can i download the prebuild 1.6.4.
I can only find “libgdx-1.6.1.zip 23-May-2015 15:28 50088620”
Yay, a perfect borthday present!
guys, i’m just curious about libGLESv2_adreno.so crach bug, is it fixed?
More details in this topic http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=19082#p80151