- Fixes AtlasTmxMapLoader region name loading to tileset name instead of filename
- Changes TiledMapPacker output, region names are tileset names, adjusts gid, defaults to one atlas per map
- API Change: members of Renderable and MeshPart are changed, see https://github.com/libgdx/libgdx/pull/3483
- Added Vector#setToRandomDirection(), see #3222
- Updated to stb_image v2.08
- Added Node#copy(), used when creating a ModelInstance from a Model to allow using custom nodes
- Add ModelCache, see https://github.com/libgdx/libgdx/wiki/ModelCache
- Updated bullet to v2.83.6
- Updated to RoboVM 1.9, for free life-time license read http://www.badlogicgames.com/wordpress/?p=3762
Update your project as usual.
If you are deploying to iOS, you’ll now need a free RoboVM license key. You can find all info on this change in this blog post. I also updated all our docs with all the info you need to get this going. You can now use debugging on iOS!.