1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
[1.7.2] - Added AndroidAudio#newMusic(FileDescriptor) to allow loading music from a file descriptor, see #2970 - Added GLOnlyTextureData, which is now the default for FrameBuffer and FrameBufferCubemap, see #3539 - Added rotationChanged() for Actor class, called when rotation changes, see https://github.com/libgdx/libgdx/pull/3563 - Fixed crash on MacOS when enumerating connected gamepads. - ParticleEmitter no longer says it's complete when it's set to continuous, see #3516 - Improved JSON parsing and object mapping error messages. - Updated FreeType from version 2.5.5 to 2.6.2. - Fixed corrupt FreeType rendering for some font sizes. - API Change: FreeTypeFontParameter has new fields for rendering borders and shadows. - FreeTypeFontParameter can render much better fonts at small sizes using gamma settings. - BitmapFont can now render missing (tofu) glyph for glyphs not in the font. - FreeTypeFontGenerator depreacted methods removed. - Fixed BitmapFont color tags changing glyph spacing versus not using color tags. BitmapFont#getGlyphs has a new paramter. See #3455. - Skin's TintedDrawable now works with TiledDrawable. #3627 - Updated jnigen to Java Parser 2.3.0 (http://javaparser.github.io/javaparser/). - FreeType fonts no longer look terrible at small size. This is a big deal! - Updated to RoboVM 1.12.0, includes tvOS support! |
Update your project as usual.
If you are deploying to iOS, you’ll now need a free RoboVM license key. You can find all info on this change in this blog post. I also updated all our docs with all the info you need to get this going. You can now use debugging on iOS!.
This release also features preliminary tvOS support. I haven’t added this to the setup UI yet. It will require a new sub project, similar to the iOS sub project, but with slightly modified launch images and Info.plist. You can check out this sample in the meantime. tvOS is a bit of a weird thing as your game has to support the tvOS remote. Which means only one-button games are viable. Kinda, sorta.
Happy coding!
Do the remote and bluetooth controller is supported on tVOS ?
FreeType fonts no longer look terrible at small size! Yahoo!!!!!!
After updating to the new version, clean, rebuild and buildDependents, I still got this error:
Exception in thread “main” com.badlogic.gdx.utils.GdxRuntimeException: Unable to extract LWJGL natives.
at com.badlogic.gdx.backends.lwjgl.LwjglNativesLoader.load(LwjglNativesLoader.java:67)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.(LwjglApplication.java:78)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.(LwjglApplication.java:66)
at com.mygdxgame.desktop.DesktopLauncher.main(DesktopLauncher.java:13)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:144)
Caused by: java.lang.NoSuchMethodError: com.badlogic.gdx.utils.SharedLibraryLoader.extractFileTo(Ljava/lang/String;Ljava/io/File;)V
at com.badlogic.gdx.backends.lwjgl.LwjglNativesLoader.load(LwjglNativesLoader.java:57)
… 8 more
Hi Libgdx team!
I love your framework and never said thanks, so first here is thanks to you!
Second. Would it be possible to place on one page allways the versions with which is current Libgdx version recommended to run?
Something like:
gdxVersion = ‘1.7.2’
roboVMVersion = ‘1.12.0’
aiVersion = ‘1.6.0’
Somethimes it’s tricky to find out.
Thanks a lot,
Jerzy
my bad. some dependencies were still pointing to the old version. fixed