libGDX 1.9.4 released

libGDX 1.9.4

Summer’s almost over, time for a release! Here’s what’s new (plus a ton of bug fixes, see the commit logs on GitHub.

- Moved snapping from ProgressBar to Slider to prevent snapping when setting the value programmatically.
- Bullet: added btSoftBody#getLinkCount() and btSoftBody#getLink(int), see
- API Change: Wrapping for scene2d's HorizontalGroup and VerticalGroup.
- Fix hiero problem with certain unicode characters. See
- Switched to RoboVM fork 2.2.0, fixes incompatibility with Android Gradle plugin and iOS 9.3.4

Please update your projects as usual.

If you use MobiDevelop’s RoboVM fork make sure to update your Eclipse/IntelliJ IDEA/Android Studio plugin. It works with iOS 10 devices, but does not work with the Xcode 8 beta just yet.

In other news, Multi-OS Engine has been open-sourced by Intel. It’s now being maintained by its originator, Migeran, who previously sold the IP to Intel. We will update to the OSS version in the coming week(s) and do another release.

Happy coding,
The libGDX team

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