Froyo: libgdx & Newton

Today i updated my Nexus One which i received from Google for being awesome to Froyo. I followed the process described at http://www.androidpolice.com/2010/05/22/breaking-nexus-one-users-download-your-froyo-here/ which went pretty smoothly. I had the stock ERE27 build and didn’t encounter any problems. The performance increase is really pretty nice. Flash works reasonably well altough probably 80% of flash games out there are useless on a keyboardless device such as the Nexus One (like Manufactoria :(). I’m happy to report that libgdx runs without problems on Froyo as far as i can tell from my (limited) test cases. The only thing that doesn’t work is the frame buffer stuff, i’ll have to look into that sometime, it’s not a priority at the moment. Newton is not build with libgdx. Here’s Newton on Froyo:

Fuck indeed. Seems like the text rendering is borked on Froyo. I’ll fix that this weekend using libgdx’s text rendering module which works without a problem on Froyo and other Android versions.

On a related note: i included the patch that Olivier send in earlier this week. Thanks again for your efforts, much appreciated. You can get the fixed sources from the SVN repository or wait for the weekend for the next libgdx (bugfix) release.

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