I signed a contract today with Handmark, partner of a lot of OEMs and carriers, mainly in the U.S. from what i could gather. They will likely bundle it in some form with future Android devices, or publish it on their own market targeted at Sprint customers. No real details where given. In any case, any publicity is good publicity.
I know i’ve been kinda slow with additions to libgdx lately. Rest assured, i still work on it, albeit i only iron out some bugs and slowly but steadily increase the test coverage of Box2D. The next release (0.6) is scheduled for next sunday, it adds some small but important modifications to the Box2D wrapper along with a debug renderer for testing (which should only be used on the desktop! it’s slow on devices! TAKE NOTE!).
The future of libgdx looks as follows: i’ll add the mod player capability available in Andengine (yes, i too can “steal” code :)), add support for the TMX tile map format, clean up some dirty interfaces/classes (camera classes, i’m looking at you!), include the MD2 loader i wrote back in January for the tutorial (with fixes from Moritz, thanks!) and try my hands on a wrapper for Bullet. I’ll also stop being lazy and add a multitouch handler for Android so the pointer parameter of the InputListener methods are of actual use. Don’t expect any miracles on devices such as the N1 or Droid though, their touch screens still suck!
All this (expect the bullet wrapper) should be done by the end of august if all goes well and my work load at my day job decreases a little. I’d love to get some other people on the board which could help me out, but i guess the libgdx community is more or less non existant at this point 🙂